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Post by HIKO on Nov 28, 2017 4:46:45 GMT -5
[attr="class","uttempbase"] [attr="class","uttemptop"] [attr="class","uttemptitle"]FAIRIES [attr="class","fa fa-star-o"] [attr="class","uttemptxt"]FAIRIES, magical creatures that are, also, the magical opposites of witches. Fairies are magical beings living throughout the Magic Dimension. A large population of the fairy race is carried by the female gender; whereas men are different, some may be born with the abilities of a fairy and the physical appearance of one but are incapable of transcending anywhere from beyond that both physically and magically. This reason is due to the Ancestral Fairies consisting of women, and women only; integrating with the male species eons ago.
The Magic Dimension is quite an expansive dimension, and thus there are those born with intriguing physical traits. Those whom are fairies are born with the natural appearances of a mere human, but there are also those born with, say, pointy ears or blue skin due to a single, or both, parents. But though there may be a slight physical trait that may make one seem unnatural on Earth, it is natural within the Magic Dimension to look anything but human to a slight degree! That doesn't mean you're a talking cat upon all four paws transforming into a fairy, but rather you could possess the physical traits of a cat; such as eyes or a tail. Do note that possessing such a trait upon Earth wouldn't be acceptable or seen as normal, so one would keep cautious of visiting a place uninhabited by magical creatures.
The source of a fairies power hails from that of light and positive feelings; where, depending upon the location, some places may be too riddled in evil energy that it can not only hinder your magic, but possibly kill a fairy with it's poisonous miasma of dark energy. Especially when in areas riddled with evil energy, such as the Shadowhaunt, one maneuvering about so easily when transformed due to dark power enshrouding the air itself entirely won't be an easy task. So do be weary of steering clear of dreaded places that may seem dangerous; excluding Cloud Tower of course, but it would still be wise to also steer clear of that place.
There are many types of fairies out there; many who hail from planets unheard of until their arrival at the Academy. There are many different wielders of the fairy power that wield specific themed magic based upon their planet or family ties, inheriting those said power. So where there may be a "Fairy of Justice" or "Fairy of Nature," there may also be a fairy of that same theme; though one may utilize their spells and attacks differently! Below you will find the stages of what it takes to become a full-fledged fairy.
[attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]WINX [attr="class","uttemptxt"] The basic form of a fairy and the start of one's journey to becoming a full-fledged Guardian Fairy is known as WINX. It is the first stage and level every fairy starts with; it is the name normally used to call a fairy or, by some, to describe those who attend Alfea's College for Fairies. It is a fairy's magical power, which a fairy draws their power based upon the magic that they are born with and have come to discover or depending upon the realm from which they hail. Though just because you may hail from, say, the realm of Melody, that does not mean your power is simply based upon only music and sound. Though it is quite common at times that one may exactly possess some kind of relation to the realm from which they hail. Let's use Solaria as an example. If you were, say, the princess of Solaria. Then you would be recognized as the Fairy of the Shining Sun, Fairy of the Sun, Stars and Moon, or Fairy of the Moon; whatever you so choose to be. Though, let's say you were some random fairy who also were from Solaria, then it would make sense if you were also a fairy who utilized light as their elemental theme. So if you were from Solaria then you have the choice of choosing your title as the Fairy of the Luminous Moon, Fairy of the Shooting Stars, Fairy of the Shining Stars, you name it. These are merely examples, but do note your spells would have to incorporate there names in accordance to your theme. Light is but a multi-faced form; thus utilizing support, defense, offense, and supplementary abilities in many different ways depending upon the person and the route they so choose to take their fairy! Like I said, you do not have to have a theme based upon the realm you hail from. You could be a fairy from the realm of Melody and have a theme based upon gemstones, flowers, or love. It all depends upon the user and what they are going for. A fairy will always have a theme that encompasses what their magic is all about so never forget that! Though, another note, when outside of your fairy form your magic isn't as strong as it would be when in your fairy form. So do take note though you are able to use your abilities when not transformed that they are incredibly, or rather a toned down version of what your magic is really capable of. A phrase utilized to transform into your Winx form is said as such, "Magic Winx!" or "(First Name), Magic Winx!" [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]CHARMIX [attr="class","uttemptxt"] Here we have CHARMIX. Some would say this is probably their favorite transformation of being a fairy, but rather it isn't a transformation per say. Charmix is a new level that is achieved when one has overcome a personal difficulty, fear, or challenge that which mentally weighs them down. As a fairy you cannot grow if you cannot overcome your own personal flaws, just as a civilian or any normal human being. There are many ways to earn your Charmix (basically by an EVENT or SPECIAL MINI-EVENT given by staff). Some of those ways can involve admitting a fault to your own shortcoming, learning about what personal flaws you may have, admitting your feelings to someone you love that may not have been easy to do. Overcoming a specific flaw that truly defines your character will only than earn you your Charmix. To further explain the design of what a Charmix is, a Charmix is a brooch that specifically manifests upon the user when outside of their transformation. A brooch will manifest and take a specific shape geared toward the one whom has achieved their Charmix successfully for them and only them. The sign of a Charmix is not only that of a brooch, but when one has called upon the power of their Charmix they must first transform into their Winx. Then, once transformed, they will utilized the phrase, "Charmix!" Which is where a pouch, purse, or a bag in some form shall, based upon the user, manifest. The second right after your brooch appears upon your chest within whatever location specified for all to see, your bag will follow suit. When your Charmix has been equipped that is when one shall be granted a short power-boost. The power of a Charmix is only meant to be used when one has lost not only their power to transform due to being within a place covered in evil energy, but when one is in need of an extra boost to defeat a powerful foe. Though once one has used two or three spells, it will leave them greatly weak due to the amount of power that is utilized by ones Charmix. It is a great magic to have, but a double-edged sword that can leave one weak as well. Thus causing a fairy to revert back to their civilian form within a weakened state or their regular form, but too weak to utilize a spell. [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]ENCHANTIX [attr="class","uttemptxt"] ENCHANTIX, the final and most powerful form of a fairy. Earning one's Enchantix is extremely difficult and can only be earned through the act of sacrifice. Performing a selfless act to where one can actually die is scary for many and thus not many are known to complete their full evolution to becoming a true fairy. But the power of an Enchantix is magnificent. Achieving this form can bring nothing but great power against a more challenging, and greater, foe. Though there are valuable perks to possessing an Enchantix form, two of them to be exact: - FAIRY DUST: A powerful additional gift to those whom have earned their Enchantix. Fairy Dust is a power that is contained within a fairies wings, but the power of it lies within a dust bottle that is found worn around the users neck. Dust bottles, you can say, look to represent a mini-version of perfume bottles. These dust bottles take the shape of a fairies symbol, like a star, heart, musical note, etc. etc.; the symbol simply matches whatever theme/element your fairies powers derive from.
Once the bottle itself has been unscrewed or loosened, the user must draw a symbol in accordance to their theme. A small dance of sorts occurring as one draws their symbol with the fairy dust that is pouring from said bottle. Below you will come to find the applications of what a fairy's dust can do:
NOTE: You can only start out with one application and must earn the rest through an EVENT or REWARD via a mission or what have you.
- NEGATION: The power to undo a dark spell, curse, hex; anything that is considered black magic.
- POWER ABSORPTION: The power to absorb and negate a powerful, single attack in one go.
- RESTORATION/HEALING: The power to return what once was lost, such as a fairy whose wings were shattered or destroyed. Restore a user to full stamina, health and strength; or even cure ailments or hexes placed upon one by black magic or a curse.
- ENHANCEMENT: The gift to instill a boost to another, or ones own, abilities; be it physical or magical for but a short duration.
- MINIATURIZATION: An auto-ability given to one through the call of their fairy dust. This is used in order to escape an enemy or traverse, spy, or infiltrate into an enemies hideout.
The form of those whom have achieved Enchantix consist of a design where a user must wear flowing clothes and barefoot sandals. They have big colorful wings that have jewels hanging off of their necks. Their outfits are extremely bright. They wear barefoot sandals decorated with jewels that sometimes go up to their calves. Individually, hair may change color and/or grow a tad bit longer than normal. The hair is often decorated, braided, beaded, etc. Fairies also sometimes wear a tiara or other elaborate jewelry. They often wear a choker or necklace that holds their bottle of Fairy Dust. A new phrase is granted once again in order to utilize their Enchantix form, "Magic Winx, Enchantix!" [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]GUARDIAN FAIRY [attr="class","uttemptxt"] Not a form, but the pinnacle of a fairies power. The level of a GUARDIAN FAIRY are fairies whom have graduated not only from Alfea, but those whom possess a realm to protect. Fairies who have planets/realms that are not destroyed have a place to protect, which is a requirement needed to become a Guardian Fairy. If, say, your home realm were destroyed, and yes you are allowed to create your character an original realm/planet within the Magic Dimension, you would be unable to become a Guardian Fairy due to having nothing to protect should it be, again, destroyed or no longer exists. When one obtains the status of a Guardian Fairy they gain a special perk granted by staff, this perk is a passive ability that will showcase your fairies growth as a Guardian Fairy and their synchronization of the element or theme that they just so happen to possess. Currently though, until this level is reached, all you need to know is that the special perk pertains to the theme of your magic that with which your fairy possesses. Once this level has been unlocked, then staff will go into further detail and unveil the mysteries behind a Guardian Fairy! [attr="class","uttempcreds"]MADE FOR UNTAINTED FLAME [Googlefont=Muli|Ubuntu] [newclass=.uttempbase]width:420px;background:url(https://i.imgbox.com/HnKcCtxV.png);padding:20px;border:#ccc solid 1px;[/newclass] [newclass=.uttemptop]background-color:#fcfcfc;color:#2e2e2e;text-align:justify;padding:10px;margin-top:-10px;border:#bbb solid 1px;[/newclass] [newclass=.uttemptitle]text-align:justify;padding:2px;margin:-10px 30px;margin-bottom:-30px;border-bottom:#aaa solid 1px;font:bold 16px Calibri;letter-spacing:3px;[/newclass] [newclass=.uttemptxt]text-align:justify;padding:2px;margin:30px 30px;margin-bottom:-20px;font-family:muli;font-size:10px;border-left:#aaa solid 1px;padding-left:15px;line-height:12px;[/newclass] [newclass=.uttemptxt b]font:bold 11px Calibri;color:#8b0000;[/newclass] [newclass=.uttemptxt a]font:bold 7.5px Calibri;color:#f64646!important;letter-spacing:2px;[/newclass] [newclass=.uttempsubbar]width:342px;height:1px;background-color:#f8f8f8;padding:20px;color:#fafafa;border:#aaa solid 1px;margin-left:5px;margin-bottom:-35px;margin-top:15px;[/newclass] [newclass=.uttempsubtitle]width:300px;background-color:#f8f8f8;font-size:10pt;margin-top:-8px;text-align:left;font-family:Ubuntu;text-transform:uppercase;letter-spacing:2px;color:#2d2d2d;[/newclass] [newclass=.uttempcreds]width:200px;padding:2px;background:#fdfdfd;border:1px solid #aaa;font-family:Ubuntu;font-size:6pt;color:#040404;text-transform:uppercase;letter-spacing:1.5px;margin-top:-18px;[/newclass]
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Post by HIKO on Nov 28, 2017 4:47:21 GMT -5
[attr="class","uttempbase"] [attr="class","uttemptop"] [attr="class","uttemptitle"]SPECIALISTS / MAGUS [attr="class","fa fa-star-o"] [attr="class","uttemptxt"]SPECIALIST are individuals who seek to become heroes of their kingdoms, warriors who are in-training so that when a threat may arise that they are prepared; armed and ready. Specialist, including MAGUS for they, too, are known as Specialist due to attending Red Fountain, is a title given to those who are men that wield and do not wield magic. Warriors training within the art of hand-to-hand combat, swordplay, and, if one is a Magus, magic.
People who first join are given the starting rank SPECIALIST. At this ranking you are said to possess no physical skills that are peak at the time, but ones physical prowess and combat skills are no pushover; this is the beginning stage for all who join Untainted Flame. The same goes for MAGUS. But this is only the beginning and you will not be the rank you are forever. It is a known fact that a Specialist does not possess the ability to produce magic freely, or channel magic at their own leisure; whereas a Magus is but the opposite for they were disciplined at birth. That is the difference between a warrior and a mage.
MAGUS are no different from a Specialist though. Where a Specialist strength lies in raw, physical power and their untapped magic; Magus are individuals who were raised at birth to become powerful wielders of magic in order to protect their realm or, if royalty, their kingdom even. Magus are a steady breed that is growing throughout the magic realm, and there are those who choose to go the path of evil rather than righteous.
The purpose of training Magus as Specialist also is so that they are capable of halting evil sorcerers within their track. Magus, though said to be powerful wielders of magic, are upon equal footing with Specialist who do not possess magic. What they lack in magic, they make up with strength; and, sure, a Magus is capable of wielding a weapon but they are in no way better at utilizing two or more weaponry at once due to having such potent magic that pouring magic that has already been tapped into a conduit, two conduit at that, would cause an overload and an unstable materialized blade or shield to shatter the second it is created. Which is why Magus are only allowed one weapon during creation, but two general spells to start off with.
To find more detail upon the starting ranks, and the rest of the ranks involving Specialist and Magus. Please read below the following excerpts that may appear to be lengthy, but go further into detail on each ranking for both Specialist and Magus. The information below will inform you on how they are different in ranking and the two pathways that you will have to carefully choose when creating your character.
[attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]SPECIALIST / MAGUS [attr="class","uttemptxt"] SPECIALIST are those, being men, who desire to become heroes or, in some special cases, mages. Specialist is a title given to those who attend Red Fountain, an all male-only school. There are those whom hail from many different realms within the Magix Dimension that are sent to Red Fountain. They are sent to Red Fountain in order to harness and learn how to fight for not only their kingdom and realm, but for the Magix Dimension as a whole. Many are capable of learning magic, even those who are born without any training behind it but possess the potential to do so. For anyone who is born within the Magix Dimension has the capability of doing, but sadly it is something that can't just happen overnight if one were not disciplined during their adolescent years or showed any sign of it. For those who are Specialist, and only Specialist, they possess a latent ability within them referred to as mana. An aura of sorts, a sense of magic within their body that has yet to be untapped like an unbroken egg. The rank Specialist is but a beginning stage of learning to harness ones mana which is used to in order to create a blade or energized weaponry upon the specific handle geared toward that said weaponry. A good example would be a shield. Your first year at Red Fountain will be learning how to invest and incorporate your mana into multiple weaponry since you are only capable of starting out with two weapons. The weapons are meant to help teach one mana control, which is, in their way, untapped magic that needs a conduit in order to be used. By pouring your mana into a weapon in order to create that said mana you will need the specified handle of that said weaponry; for instance, a shield and a sword. At the same time a sword's handle will be utilized alongside a shield. By pouring your mana into the handle of your shield and sword, you're manifesting the materialization of that weapon in the shape you so desire. Though wielding both can be a bit straining at this stage for you are but only a beginner, with time and proper training you will be capable of materializing your weapon with ease. Each weapon, when materialized, has a different shape or color based upon the user's colored mana and weapon of choice. MAGUS, individuals granted the power to utilize their magic. These individuals tend to either be someone of royalty or hail from a realm where magic is quite vast; such as someone born upon Andros or Solaria. All who consider themselves MAGUS come to Red Fountain, be it royalty or not, to learn how to utilize and hone their magic in order to understand what their elemental affinity, or general theme (e.g. illusion, shadow; what ave you) is; an elemental affinity being their theme of magic basically like a fairy or witch. If one has no intent to learn magic and simply wishes to achieve the tier-level of a Guardian or Paladin, then those individuals are considered Specialist and only Specialist that are taught the necessities of combat and rely upon their body and weaponry. But if not then you, the Magus, are referred to as nothing more than a Magus. At the level of MAGUS one is but simply taught the basic of magic the same as a Specialist; except, due to the fact, and this is depending upon the character, were taught the basics of magic before arriving at Red Fountain. Then you, the individual, should possess great control of your magic and thus easily know how to materialize the shape of your weapon through the concentration of your mana into the handle of said item. Those who are Magus though, having been taught great control of magic and discipline since birth, are capable of learning the general basis of magic. General Magic is the first step to becoming a great sorcerer. It is the basic theme that all who are beginning Magus are taught; below you will find a list of general themed magic. This is due to the fact that you have yet to learn exactly what your Magus' elemental affinity/themed magic is; therefore, you are only capable of learning the basics that are taught within Red Fountain's magic courses. - GENERAL THEME: General theme is the magic that is taught to all students whom attend a magical school. It is the basics of magic that any may be taught to those who attend one of three well-known magic schools; such as Cloud Tower, Alfea, or Red Fountain. This is the beginning stage for all who have yet to utilize or hone their own respective abilities, excluding supplementary spells being portal creations and what have you. Those said specific abilities, being general to everyone though, are most likely being referred to battle magic. In order to see the list of general themed magic, please head over to our Magic Guide found ( insert link here ).
[attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]HERO / WIZARD [attr="class","uttemptxt"] HERO, the next level of a Specialist. You've shown growth within your physical prowess, strength surges about you and you feel yourself becoming even greater in the art of weaponry and hand-to-hand combat. You and your fellowman may no longer be seen as squires if you keep this up! With the raw power that a Hero possesses, no longer will it be difficult to invigorate ones weapon into two at a time! With new growth comes greater power. At this stage you are on the verge of achieving the level of a Paladin very soon! But you still have a long way to go! To have gotten to this level would entail that you've not only been active and actually fighting against the forces of evil in many events, but you've been conducting training threads on the side as well; marvelous, bravo! Now you're probably wondering, "What exactly is so different at this level? I still can't use magic as a Specialist since I'm not a Magus; so there's not much growth for me!" Hit the buzzard 'cause you're wrong, dead wrong! When one has achieved the Hero rank, the next growth is developing your physical ability! Meaning that you are granted two free physical enhancement techniques. Below you will find a list of enhancements that you are capable of giving your character; even a universal ability that a Magus is also capable of using, but it'll only be just that one spell for Magus! Whereas everything else is all yours, and yours only! - PHYSICAL ENHANCEMENT: The reward granted to those who have reached the ranking that is Hero! Physical Enhancements are abilities developed over time through learning, disciplining, and executing ones mana. Remember that Specialist are unable to utilize magic due to never having been disciplined at birth? Just a refresher if needed, a Specialist magic is like an egg that has yet to hatch; in a sense, it will never hatch and thus the mana can never be executed with the usage of a conduit. Your body, and weapons, are that conduit. Below you will find the results, of your choosing, as to what exactly you are now capable of. Remember that you are also allowed to choose two physical enhancements from the list:
- Name: Strength Enhancement
Type: Supplementary Rank: Hero Requirement: Must be the specified rank "Hero" or above. Description: A physical buff granted to those who desire to wield the power of strength. With this ability they are capable of wielding even greater weaponry in not just one hand, but two; such as duel battle axes. With strengthened muscles they can even handle a beast greater size, something to that akin of a gorilla's weight, which is 350lbs. It isn't superhuman strength to the max, but it's enough to do some good damage. Though the drawback of this enhancement does drain the user as it isn't easy to wield a materialized weapon and possess raw strength all at once; thus draining the users stamina substantially; so do be careful when accessing your newfound strength and wielding weaponry. - Name: Speed Enhancement
Type: Supplementary Rank: Hero Requirement: Must be the specified rank "Hero" or above. Description: To invoke the power of raw speed; you are nowhere near the speed-level of a roadrunner, but you do possess the ability to move as swift as the wind. You aren't naked to the human eye, but you have been amp to travel at the peak speed of a human's capability, which is forty miles per hour. Quite a feat; there's no real drawback to wielding such a power for this is only enhancing your speed, but it does go for the same as any other enhancement. Utilizing your mana to materialize a weapon and wield a physical enhancement can prove to be a tad bit difficult. Do be careful of draining your stamina. - Name: Endurance
Type: Supplementary Rank: Hero Requirement: Must be the specified rank "Hero" or above. Description: Calling forth the power of endurance. You've now come to instill the power to take on anything and anyone; a blunt spell? Hah, that's nothing to you! A fist or two? Those feel like love taps, they're basically feeding you bread rather than bricks with those weak hits. But be careful because you can still get carved in half my dear friend, you aren't invisible. You just take on blunt damage very great; a knock-back is nothing to you for you can simply dust that off and continue to fight the good fight. There's no real drawback with this enhancement for you are simply strengthening the surface of your skin; nothing more, nothing less. Though do be careful trying to rely on this technique for it will greatly backfire and drain you of your mana quicker than any other physical enhancement. - Name: Mana Sense
Type: Supplementary Rank: Hero Requirement: Must be the specified rank "Hero" or above. Description: The ability to sense the mana or magical aura of another or incoming attack. Ki Sense is a powerful technique that can only be utilized no more than three times; going past the limit will cause a shock to your nerves, and thus weakening you greatly physically. Utilizing the power of Ki sense can allow one to sense oncoming projectile or an attack from afar, even the power to sense those within a radius of forty meters or less; this ability is even capable of detecting those who are lying or when there is an invisible, magical barrier hiding before them. It's quite a versatile ability that many at Red Fountain come to learn; though it is a great technique, it is only meant to be used when needed to sense the ki of those who are the same rank or below them. Anyone higher in skill level and the ability is but useless. - Name: Mana Skin
Type: Supplementary Rank: Hero, Wizard or Magus Requirement: Must be the specified rank Magus or Wizard; "Hero" or above. Description: An ability said to be called "a second layer skin," it is a basic technique that uses ones magic, or mana, to encase ones body within a second layer coating of their own magical aura. This ability is used in order to handle any harsh environment by coating the users skin and shielding them from harm; the mana skin is capable of withstanding a good two to three attacks, depending upon the user, before diminshing. - Name: Everfight
Type: Supplementary Rank: Hero, Wizard or Magus Requirement: Must be the specified rank Magus or Wizard; "Hero" or above. Description: An ability that grants the user, once they've come to fall to their knees, the will to fight once more; healing their wounds but only for a short time. Everfight grants the user some stamina to continue fighting onward, no matter how severe the damage may be. But this can only last but for so long before the user overextends their limit and thus truly does permanent damage to not only their body, but life force as well should they continue to use this power repetitively in the same thread.
WIZARD(s), the next level of a Magus. The power of you, a Magus, has grown. You've proven yourself to be capable of becoming a true mage, someone of great power and a future king of sorcerers! Your teachers at Red Fountain, your seniors and those who have taken you on as a student to teach you, would surely be proud. But this isn' the end goal, this is only the beginning of your next step toward becoming a true being of great power. With the power of a great and powerful mage. Now that you've gotten a grasp of the magic that you are capable of performing, you can now access your "type" of magic, your specific theme, your elemental affinity or what have you. You are no longer a "General Theme" spell user, but someone of substance; one who has obtained a specialization. As a Magus you, too, are referred to as a user of some theme. Be it the "Magus of Ice," or the "Wizard of Darkness," or even "Wizard of Illusions," you have now been granted the right to create your own, unique spells and magic type. What does being able to create your own spells and theme now entail? You have achieved the right to be recognized as an equal by your respective teachers, meaning as a wizard, though still new, you have access to your magic even more. This is practically the dream of any Magus capable of even utilizing the basics of magic; which is to discover their own abilities. Basically, when you, the player of your own character, have reached this level. You are granted the choice to replace one or two pre-made spells with original magic, and erase within your " Type" section the words " General Theme" due to the fact your character can now utilize unique magic of their own. So you will replace the General Theme with your own theme, which should be something such as "Ice," "Creation," "Illusions," "Music," "Fire," whatever theme you are capable of coming up with for your character's specialization within magic! [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]KNIGHT / SORCERER [attr="class","uttemptxt"] KNIGHT, the next level right after Hero. You've done well, fought hard battles and trained effortlessly at Red Fountain. You're practically one of the top-tier fighters at school, the freshman envy you! Your journey is almost done my dear warrior. With raw strength you've shown the entire Magic Dimension that you are no pushover, that you deserve to be here and will continue showcasing them that you will become the next Paladin of your generation and realm! Once one has reached the level of a Knight they have been granted access to partake within the trial. This trial is but no ordinary trial, it is the trial that will help obtain you, young warrior, your Armed Gear; an armed gear is a warrior's true power. No longer will you need the standardized issued weaponry that was given to you when you were but mere Specialist, you've now achieved the right to wield your own weapon; your Armed Gear, which is a unique suited toward the wielder. It is weapon that many who were once themselves Specialist have come to obtain through a trial recognized as the Trial of Heroes. - TRIAL OF HEROES: It is an exam that is given to those who have reached the status of a Knight. A powerful exam that will test the users will mentally, physically, and strategically; the trial itself is granted every once a month for no more than three individuals at a time. Those who wish to partake in this exam must send [ HIKO ] a private message or post in the UPGRADE SHOP stating you wish to take the Trial of Heroes exam. Do note that the trial won't be so easy to pass, many whom have attended Red Fountain have failed fifty percent of the time, but regardless it's worth giving a shot! The goal of the exam is to obtain an item known as The Core, which can be explained in full detail below.
[li] THE CORE: A powerful, tiny jewel in the shape of a sphere. Inside of the jewel their resides tiny, bright light blue flame brimming with magic. Every month three jewels will manifest somewhere within the realm of Magix. The headmaster of Red Fountain is somehow connected to those said jewels spiritually and thus can locate each jewels location once they've restored themselves. It is unknown to their creation or why the headmaster is spiritually connected to them, but they are but gifts from the gods above. These small items are the core piece to creating ones Armed Gear, to which will be explained next below. [/li] [li] ARMED GEAR: The power that resides within a core. It is said that when one is to obtain the core that the wielder shall become infused with its magic; rather, those who have untapped magic, deemed the Specialist, are said to become infused with the core itself. In the process of becoming one with the core, the user shall have their once treasured weapon that was once used as a conduit shift into an Armed Gear. The Armed Gear, when infused with the Knight and their primary weapon, will shift the users primary weapon into a specialized sword or weaponry that is befitting of the users taste and personality. Residing in that sword though is an untamed beast within the core. A representation of the users untapped mana that will devour it's wielder when its name has been called upon and the chains that which bounded the users magic are released. When released the user will become devoured within an armor tailored to their choice; their weapon, the Armed Gear, in hand. Thus the meaning of the rank that which is knight. Though in order to call upon the power of the Armed Gear itself one must recite the phrase given to them: "I am the bone of my sword Steel is my body and fire is my blood I have created over a thousand blades Unaware of Loss Nor aware of gain Withstood pain to create weapons, waiting for one's arrival I have no regrets. This is the only path. Devour me, my Armed Gear." [/li] [/ul] [/li] [/ul] SORCERER, the next level right after Wizard. The power of your magic has grown exponentially, you are but above the many who once looked down upon you. Your magic is by far almost on par with the greatest sorcerer to have ever lived, and though you've come so far in your journey you have but one more step ahead. With your magic you're practically almost a force to be reckoned with, but that doesn't make you susceptible to the temptation of gaining more power. With great power comes a great deal of responsibility, and your magic is by far suited enough to protect your realm--well, almost at least. You have but quite the journey ahead of you once the level of a sorcerer has come to be within your grasp. Where you may not rival those in raw power, you make up for with magic. You've discovered the power that is tailored toward your specialization, and now it is time to learn one of the greatest ability a sorcerer could possess: Blessed Vessel. - TRIAL OF URANOMETRIA: An exam given to those who have reached the status of a Sorcerer. A powerful exam that will test the users magic, physical prowess, and spirit; the trial itself is held every once a month for no more than three individuals at a time. Those who wish to partake in this exam must send [ HIKO ] a private message or post in the UPGRADE SHOP stating you wish to take the Trial of Heroes exam. Do note that the trial won't be so easy to pass, many whom have attended Red Fountain have failed fifty percent of the time, but regardless it's worth giving a shot! The goal of the exam is to obtain an item known as The Core, which can be explained in full detail below.
[/div] [li] THE CORE: A powerful, tiny jewel in the shape of a sphere. Inside of the jewel their resides a tiny, bright light of blue flame brimming with magic inside. Every month three jewels will manifest somewhere within the realm of Magix. The headmaster of Red Fountain is somehow connected to those said jewels spiritually and thus can locate each jewels location once they've restored themselves. It is unknown to their creation or why the headmaster is spiritually connected to them, but they are but gifts from the gods above. These small items are the core piece to creating a sorcerers Blessed Vessel, to which will be explained next below.[/li] [li] BLESSED VESSEL: The power of a divine sorcerer. The core itself is, once obtained, placed within the center of a bracelet. Due to the core possessing great magic power as well as for the sorcerer that wields it, it is required that the core be placed within a bracelet in order to maintain the overwhelming magic for infusing a sorcerer's body and the core as one would either kill it's possessor or burn one's magic away; turning them into a grotesque, humanoid being and corrupting their potent magic with negative energy and thus turning them into a dark sorcerer. When successfully utilizing the power of a Blessed Vessel; it is power derived from the stars themselves, magic which is said to be blessing from the Water Stars. To become a Blessed Vessel is to be over taken by a second spirit of sorts residing within them. By mixing their magic with the bracelet that one adorns, they will recite an incantation in order to transform their entire being into a new vessel. In order to summon one's new power, one must recite these words and be enveloped by the magnificent light of their own magic: "I am the bone of my sword Steel is my body and fire is my blood Survey the Heavens, Open the Heavens... All the stars, far and wide... Show me thy appearance... With such shine. I implore you, my Blessed Vessel." [/li] [/ul][/li] [/ul][/div] [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]PALADIN [attr="class","uttemptxt"] PALADIN, the final stage of your ranking. The power of a Paladin is to rival even that of a King. A Paladin's power is but the greatest power one can possess, for it is said in order to wield one of the 48 Glaives of Kings; they must possess magic, or rather mana, in order to wield a sacred treasure. The power of a King's Glaive is said to possess the ability to even carve down a god or slay a demon of the night in one fell swoop. The sacred treasures are tools scattered across realms beyond the Magic Dimension, and one of the many goals of a Magus or Specialist is to retrieve a respective glaive in order to make sure that power does not befall into the hands of evil. Which is one of the many reasons Red Fountain was cultivated as well, to build the greatest of warriors and send them upon a task to gather one of the many glaives. Currently there is only one glaive in possession and it belongs to the Headmaster of Red Fountain at this time. But those who have achieved the status of Paladin are sent upon this specific quest that could take months, years even, to find. Though the sacred treasures are seen as myths by some, the Headmaster of Red Fountain is the closest proof one has to seeing such a legendary weapon. Once this rank has been achieved more information is to come within the future. [/div][/div] [attr="class","uttempcreds"]MADE FOR UNTAINTED FLAME [/div] [Googlefont=Muli|Ubuntu] [newclass=.uttempbase]width:420px;background:url(https://i.imgbox.com/HnKcCtxV.png);padding:20px;border:#ccc solid 1px;[/newclass] [newclass=.uttemptop]background-color:#fcfcfc;color:#2e2e2e;text-align:justify;padding:10px;margin-top:-10px;border:#bbb solid 1px;[/newclass] [newclass=.uttemptitle]text-align:justify;padding:2px;margin:-10px 30px;margin-bottom:-30px;border-bottom:#aaa solid 1px;font:bold 16px Calibri;letter-spacing:3px;[/newclass] [newclass=.uttemptxt]text-align:justify;padding:2px;margin:30px 30px;margin-bottom:-20px;font-family:muli;font-size:10px;border-left:#aaa solid 1px;padding-left:15px;line-height:12px;[/newclass] [newclass=.uttemptxt b]font:bold 11px Calibri;color:#8b0000;[/newclass] [newclass=.uttemptxt a]font:bold 7.5px Calibri;color:#f64646!important;letter-spacing:2px;[/newclass] [newclass=.uttempsubbar]width:342px;height:1px;background-color:#f8f8f8;padding:20px;color:#fafafa;border:#aaa solid 1px;margin-left:5px;margin-bottom:-35px;margin-top:15px;[/newclass] [newclass=.uttempsubtitle]width:300px;background-color:#f8f8f8;font-size:10pt;margin-top:-8px;text-align:left;font-family:Ubuntu;text-transform:uppercase;letter-spacing:2px;color:#2d2d2d;[/newclass] [newclass=.uttempcreds]width:200px;padding:2px;background:#fdfdfd;border:1px solid #aaa;font-family:Ubuntu;font-size:6pt;color:#040404;text-transform:uppercase;letter-spacing:1.5px;margin-top:-18px;[/newclass]
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Post by HIKO on Nov 28, 2017 4:48:12 GMT -5
[attr="class","uttempbase"] [attr="class","uttemptop"] [attr="class","uttemptitle"]WITCHES [attr="class","fa fa-star-o"] [attr="class","uttemptxt"]WITCHES, some would say the bitches witches of Cloud Tower never cease to amaze them. Magic is everything to these girls, but not as much as hexes and curses. ☠❤ and they are the roughest, most toughest gals who will put up a fight toward anyone who stands in their way. Of course that isn't to say witches are evil, for there are some who are good, but do know you'll never get anywhere being good doll face.
You may as well call these girls immortals and the baddest girls to ever step before you, because they don't come to show off; they come to slay. Literally, it is a competition when it comes to dealing with witches; heck it's a competition for witches when dealing with witches. There own kind are always practically at war with each other, to a degree, in order to top the other. The most hated faction by some, it's only because a witch and a fairy will never get along. Ever. But that isn't to say they hate each other to the point they want a war or desire to kill the fairies; it's just the simple fact gloom and doom doesn't mix well with rainbows and sunshine.
There's no love in the jungle, hexes over everything. After all, a witch has no problem with hexing a fairy's boy-toy for fun, right? Witches are powerful beings who come from a line or coven of power, hailing from perhaps the same realm as a fairy. There are witches who, too, fair within the light; others who fair in fire, or perhaps have a great focus within illusions. A witch is as strong as her coven, her blood ties.
The opposite of fairies. Witches tend to wear a style that represents their title or dark power, normally a goth-like appearance; though it varies for some tend to wear whatever suits their taste in fashion. But hey, who doesn't like having a bit of fun playing dress up once in awhile also. A witches source does, after all, come from negative emotions and darkness.
Fairies and Specialists aren't the only magical creatures who fight against evil, for Cloud Tower exists for the sole reason to teach students that there are other ways to utilize their dark magic. Every witch is different and possesses a unique form of magic or theme; though some may partake in the same practices, others may use their magic in a different or way compared to the witch who utilizes the same theme or a different theme. Unlike fairies, witches do not have to transform/possess no actual reason to transform in order to fully utilize their powers. [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]WITCH [attr="class","uttemptxt"] WITCH, the first stage of a witches journey to becoming the most powerful sorceress. A witch's magic is only at the beginning stage and under development. Though they are fully realized as a witch, they are still in the process of learning how to utilize their magic as well as how to grow from where they are now. With a power rivaling that of a fairy, the theme of a witch can vary just like the theme of a fairies. Witches tend to hail from all across the realm of the Magic Dimension; thus there are many unique witches who utilize different types of magic. Living upon places such as Linphea, Solaria, or many other realms that surround the capital of the Magix Dimension. Where ever a witch may hail, it isn't unnatural for a witch to be from that specified place since all magical creatures are welcomed. Witches are very versatile within magic at this level. There are witches who tend to utilize a "pumpkin" theme, coming to introduce themselves as the "Witch of Pumpkins" or the "Pumpkin Witch" for their title. This means that their theme would entice pumpkin spells that are offensive, defensive, or even supplementary if possible. This stage is the time to develop as to what type of witch they are and the magic they may utilize; so it isn't uncommon for their to be a witch with quite an interesting and unique theme. [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]GLOOMIX [attr="class","uttemptxt"] GLOOMIX, the next level after the first stage of a Witch. You've now obtained your mystical object, a powerful object that is meant to aid you within spellcasting and grant you a power boost. It is the opposite of Charmix for a witch, except that rather than receiving a brooch or bag within appearance. A witch is granted some sort of mystical object, be it a crystal ball, a unique modified broomstick, a wand, or jewlery; it is the sacred amulet that is which personified after its wielder. Gloomix objects are powerful tools catered to enhancing a witch's power, amplifying their magic in order to create powerful spells, hexes or curses and what have you. Though another form of utilizing ones own Gloomix is that it is capable of even granting them a "form" of their choice. Yes, a free transformation when one has earned their gloomix; earning it via event or hexing someone. That's right my little witchlings, in order to earn your gloomix you must hex a single person or receive it through an event, special mission or mini-event. It's different compared to a charmix for it does not rely upon a witch's emotions, but desire of growth and power. Most witches who hail from a coven are given a gloomix that is past down from generation to generation; gaining power from the previous witches of their line who, too, possessed the revered amulet. [li] TRANSMUTATION: An ability that is taught to those whom have earned their Gloomix. It is a power that offers one not just animalistic features, but a tap into ones hidden potential. When a witch has shifted/activated their transmutation they gain further access to the power of a witch. In this form you will be given but one spell that is of Disenchantix-level, this spell can be anything the user is capable of creating. All that is required is that the ability itself fit the theme or possesses some relation toward the animal the witch is mimicking; whether offensive, defensive, or supplementary, you have full-blown access to one powerful spell within your arsenal. Though once that spell is used you will immediately revert back to your original form. [/li] [/ul][/div] [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]DISENCHANTIX [attr="class","uttemptxt"] DISENCHANTIX, the next level one ascends toward after Gloomix. The power of Disenchantix is said to be the opposite of Enchantix; though, excluding the ability of Fairy Dust and all that is to come with it. Disenchantix is a power that grants a witch the possibility to summon forth great power akin to almost the One True Witch. Disenchantix is the climatic stage that is set to turn a young witch into one of greater and higher power, just like the previous head of their bloodline and/or coven. At this stage the focus of achieving Disenchantex grants one not only a special ability, but a familiar as well. Disenchantix is an important transition within a young witch's life where they must undergo a soul-searching journey deep within their Inner World. The Inner World is a place where their familiar resides from within; the essence of their magic in a sense. You could say it's almost like a fairy and a pixie's bond with one another; aside from the fact this bond has been established since the moment you came to learn of your capability. When one has successfully achieved the status to obtain their Disenchantix, their family, or rather coven, symbol will manifest upon any portion of their body; like a mark or tattoo. This said mark will only manifest once the witch has been granted approval to partake within the trial of their Inner World by the Headmistress of Cloud Tower. - INNER WORLD: Home to the source of a witch's power. The Inner World is a plane that is only accessible spiritually and mentally, a world that is crafted from the heart of the specific witch whom is partaking within the trial. The world is but a mirror, a reflection of ones inner being. When one has successfully passed the exams of their Inner World and has made it safely back to the reality, that is when they will gain their special power from their familiar.
GIFTED SPELL(s): The power that which is granted to one once their familiar has been achieved. These abilities are unique to only a witch; a power that instills defiance against the balance of nature itself. Do know that some of these spells, though great, may cost one their own life or even their familiar. And though they are special, some are taboo for a witch to even use. Do be careful in doing.
- Name: Newlife
Type: Supplementary Rank: Disenchantix Requirement: Must be the specified rank, must possess a familiar. Description: A powerful spell that can only be used once per thread; it is a gifted spell that can instill restoration to no more than two allies at once, the caster themselves including. Though this is at the expense of their familiar's life force, meaning they only have but three times to use. This is a spell meant to be used for a really dire situation, one that may require for you to burn away the life of your familiar. And, yes, your familiar can also use this spell upon themselves. Newlife does not heal lost limbs, at best they can close a very nasty wound as if it were never there. But the limb itself will not be returned. - Name: Findshape
Type: Supplementary Rank: Disenchantix Requirement: Must be the specified rank, familiar must be acquired. Description: To invoke the power of restoration. This ability is used to repair mystical objects that have been shattered beyond repair. So, for instance, if your familiar were to be killed or destroyed; you have all but one chance to repair the being at the expense of half your life force. This is a revival spell to return what a mystical object once was, familiar included, like if the Ring of Solaria were ever destroyed or the Dragon Fire itself began to dwindle. Do note that each cost differs for a magical object, heirloom, or mystical object. This gift is normally given to those with a heart of purity or kindness to witches. - Name: Powerscan
Type: Supplementary Rank: Disenchantix Requirement: Must be the specified rank. Description: The ability to scan or conduct a reading one's magic level and power. Powerscan grants one the access to an enemy's arsenal, status, and power. This ability is capable of locating anyone or anything, excluding powerful magical objects that may possess a cloaking spell over them. Any witch with this ability can locate a being, who must be living, or anything with great magical energy and power. This ability acts as a map for the wicked should they ever desire to find whomever or whatever it is they are looking. Their is no distance to how far this power can traverse, only the user's limitations and capability. - Name: Telekinesis
Type: Supplementary Rank: Disenchantix Requirement: Must be the specified rank, familiar required. Description: Many witches are unable to utilize such a technique unless the level of Disenchantix has been reached, but once acquired they are only capable of manipulating those ( with permission ) against their will physically. But when it comes to objects? There's a limit to how many they can exactly manipulate. That being, at best, a minimum of four objects. - Name: Telepathy
Type: Supplementary Rank: Hero, Wizard or Magus Requirement: Must be the specified rank Magus or Wizard; "Hero" or above. Description: An ability to incorporate, or intrude, upon one's thought. Though Telepathy can entail a great ordeal of power, it takes quite a bit of magic to tamper with ones vision as to what they see. One cannot make another see a monster of their choosing, but rather can cause deception as to who or what they see before them. Though doing that can be quite a strain, so most witches tend to use this ability to parade their self within the mind of others. Even if one were sleeping, and if you aren't a Witch of Dreams or anything like that, you have the ability to warp, or rather project, yourself mentally into someone's head when unconscious or placed into a deep slumber. Do note that in doing this you may be subjecting yourself to harm due to not knowing exactly what the dreamer is dreaming. And whatever happens in there will happen to you in real life. - Name: Future Gaze
Type: Supplementary Rank: Disenchantix Requirement: Must be the specified rank. Description: The power of fortune. A dangerous ability that is said to be but a double-edged sword capable of only being used to foresee one's fate, or rather death, two times. This power can be used to see anyone's death, but the most witches who given this gifted ability are known for only using it on themselves. This power is derived from dark sorcery and focuses heavily upon negative energy; so if one were to use on themselves, or anyone, they would suffer a great ordeal of electrical shock toward their entire being during the process of viewing the five second clip.
[li] FAMILIAR: The power to bond with a familiar. Familiars are but pets, creatures born of powerful magic geared to follow and act as a witch's guide or servant. Familiars tend to normally take the form of animals as their pre-evolution stage when obtained, small creatures with powerful magic that can be utilized to help supply you once your own has been drained or servants who fight in your stead. Each familiar is different and has a speciali ability known as POWERBONDING. It is the source of which hey obtain their own ability, but at the cost of a contract between witch and familiar. [/li] [li] POWERBONDING: A bond that grants not only the witch a special ability, but the familiar as well. Though Familiars are creatures, too, capable of fighting. Their physical prowess isn't all that great compared to their magical prowess; capable of shooting out a sphere of energy or maybe even manifesting wings capable of unleashing a funnel of wind? Perhaps the creature can even shift into a bigger form and be used to ride upon. Each of them normally has a mere one to two abilities at best, and nothing more. [/li] [/ul] [/div] [attr="class","uttempsubbar"] [attr="class","uttempsubtitle"]ANCESTRAL WITCH [attr="class","uttemptxt"] ANCESTRAL WITCH, the final stage toward becoming what is known as a Guardian Witch or Ascended. The power of an Ancestral Witch is derived from a witch's coven or their families Book of Shadows. This has been the entire reason for why a witch has entered Cloud Tower for it is said that their families Book of Shadows resides here, and thus their covens entire magic resides within them. When one has achieved the power of an Ancestral Witch their magic is said to rival, or at best mimic, the magic of the One True Witch. The moment one's grimoire has come to manifest within their hand during the ascension, their entire form has changed. Longer hair, a dress befitting that of a true witch; it is the symbol and status that a witch carry herself in a manner befitting of such a title. The power of an Ancestral Witch can unbalance even the course of nature if they so chose, blood rituals now more accessed; powerful dark objects of their coven waiting to be used. A fine perk to becoming an Ancestral Witch is that they can even gain control, or claim, a certain realm of their choosing to reside upon and create what is known as an Infinity Castle. Infinity Castles are castles that reside upon either a dead realm or a realm where there is light. Given a tiny black diamond shard, this shard is to be planted within the soils of the witch's choosing as to what realm she wishes to reside upon. Once planted the Infinity Castle will come to be, designed to her liking. Once the realm has been claimed a black, upside down crescent moon will come to take shape upon any portion of their body; symbolizing that they are now an Evil Queen of whatever their theme may be or the realm they reside upon. And yes this does grant one royalty status now.It should be noted that an Infinity grants a witch immortality; meaning the only way to kill the witch is to destroy, or severe her ties, to the Infinity Castle thus making her mortal once again and susceptible to death. [/div][/div] [attr="class","uttempcreds"]MADE FOR UNTAINTED FLAME [/div] [Googlefont=Muli|Ubuntu] [newclass=.uttempbase]width:420px;background:url(https://i.imgbox.com/HnKcCtxV.png);padding:20px;border:#ccc solid 1px;[/newclass] [newclass=.uttemptop]background-color:#fcfcfc;color:#2e2e2e;text-align:justify;padding:10px;margin-top:-10px;border:#bbb solid 1px;[/newclass] [newclass=.uttemptitle]text-align:justify;padding:2px;margin:-10px 30px;margin-bottom:-30px;border-bottom:#aaa solid 1px;font:bold 16px Calibri;letter-spacing:3px;[/newclass] [newclass=.uttemptxt]text-align:justify;padding:2px;margin:30px 30px;margin-bottom:-20px;font-family:muli;font-size:10px;border-left:#aaa solid 1px;padding-left:15px;line-height:12px;[/newclass] [newclass=.uttemptxt b]font:bold 11px Calibri;color:#8b0000;[/newclass] [newclass=.uttemptxt a]font:bold 7.5px Calibri;color:#f64646!important;letter-spacing:2px;[/newclass] [newclass=.uttempsubbar]width:342px;height:1px;background-color:#f8f8f8;padding:20px;color:#fafafa;border:#aaa solid 1px;margin-left:5px;margin-bottom:-35px;margin-top:15px;[/newclass] [newclass=.uttempsubtitle]width:300px;background-color:#f8f8f8;font-size:10pt;margin-top:-8px;text-align:left;font-family:Ubuntu;text-transform:uppercase;letter-spacing:2px;color:#2d2d2d;[/newclass] [newclass=.uttempcreds]width:200px;padding:2px;background:#fdfdfd;border:1px solid #aaa;font-family:Ubuntu;font-size:6pt;color:#040404;text-transform:uppercase;letter-spacing:1.5px;margin-top:-18px;[/newclass]
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Post by HIKO on Nov 30, 2017 0:52:36 GMT -5
[attr="class","uttempbase"] [attr="class","uttemptop"] [attr="class","uttemptitle"]CIVILIANS [attr="class","fa fa-star-o"] [attr="class","uttemptxt"] Those who possess, and do not possess, magic. Though you may partake in one of the four other three member groups. Civilians serve as individuals who possess potential to perform within one of the three main groups, but devoted their life to something; or rather, they preferred to attend another school far from the major three. Either way, this section are for those who choose to act as freelancers. But do note it won't be easy learning magic without a teacher or school, but don't fret! For there are other means, just keep an eye out for those said means! ❤
[attr="class","uttempcreds"]MADE FOR UNTAINTED FLAME [Googlefont=Muli|Ubuntu] [newclass=.uttempbase]width:420px;background:url(https://i.imgbox.com/HnKcCtxV.png);padding:20px;border:#ccc solid 1px;[/newclass] [newclass=.uttemptop]background-color:#fcfcfc;color:#2e2e2e;text-align:justify;padding:10px;margin-top:-10px;border:#bbb solid 1px;[/newclass] [newclass=.uttemptitle]text-align:justify;padding:2px;margin:-10px 30px;margin-bottom:-30px;border-bottom:#aaa solid 1px;font:bold 16px Calibri;letter-spacing:3px;[/newclass] [newclass=.uttemptxt]text-align:justify;padding:2px;margin:30px 30px;margin-bottom:-20px;font-family:muli;font-size:10px;border-left:#aaa solid 1px;padding-left:15px;line-height:12px;[/newclass] [newclass=.uttemptxt b]font:bold 11px Calibri;color:#8b0000;[/newclass] [newclass=.uttemptxt a]font:bold 7.5px Calibri;color:#f64646!important;letter-spacing:2px;[/newclass] [newclass=.uttempsubbar]width:342px;height:1px;background-color:#f8f8f8;padding:20px;color:#fafafa;border:#aaa solid 1px;margin-left:5px;margin-bottom:-35px;margin-top:15px;[/newclass] [newclass=.uttempsubtitle]width:300px;background-color:#f8f8f8;font-size:10pt;margin-top:-8px;text-align:left;font-family:Ubuntu;text-transform:uppercase;letter-spacing:2px;color:#2d2d2d;[/newclass] [newclass=.uttempcreds]width:200px;padding:2px;background:#fdfdfd;border:1px solid #aaa;font-family:Ubuntu;font-size:6pt;color:#040404;text-transform:uppercase;letter-spacing:1.5px;margin-top:-18px;[/newclass]
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